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Ziginette - Zecchinetta, a card game

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The Vegas Guy explains that many of the popular betting card games are not offered at today's casinos because in an honest game, the payouts of 2 to1 are too low for the casino to make much money.

"Some of the games of chance you will not find in Las Vegas, for example, are faro, monte, lansquenette, Rouge et Noir, rondo, Chinese Fan-tan, Red White and Blue, Diana, and ziginette, all of which are legal, all of which are specifically authorized by statute, and many of which are still played in foreign gambling halls."

The games were very popular when travelling 'houses' set up games, took money with crooked dealing boxes, had reliable shills to make the game look on the up-and-up, and skipped town before anyone was the wiser.

Wyatt Earp ran Faro games, when he wasn't involved in shoot-outs.

 

 

The Vegas Guy further explains that all those games he mentioned, including Ziginette, are variations of the once very popular bank/betting game Faro.

 

"Evidence of just how popular Faro became can be seen in the various ethnic versions of it.

On New York's Lower East Side, they played "Stuss," or Jewish Faro.

In Italy, they played--and still play--ziginette.

The slaves and descendants of slaves played a game that was so simple it could be set up on any sidewalk, and it was called "skin."

Hispanics played Spanish Monte. Asians played Chinese Fan-Tan.

The most primitive of all versions of faro, which occasionally makes a comeback in the casinos, is a sucker game called Red Dog. It was played by World War II soldiers and, alas, by newspapermen.

The most complicated faro game I ever saw is "Rouge et Noir," also called "Trente et Quarante," which is played at the Casino Monte-Carlo in Monaco. The game uses a special table with complicated diagrams on it, 312 cards in a six-deck shuffle, and requires five croupiers to keep track of the play. I watched it for an hour and I still have no idea how it works."


 

A Childhood Memory

A site visitor, Mark H., contacted me a while back asking if I knew of a card game he remembered from his childhood in Buffalo, New YorkHe recalled Italian-Americans playing the game, especially Sicilian-Americans.  They called it "Ziginat".

I'm afraid I wasn't much help, so he kept researching it with 'some characters from my youth', as he says, and his friend and barber, Sam, a native of Italy.  He discovered that...

'Apparently the game has a lot of different names in different places, but regardless of whether it's played in a casino in France or on a blanket in a saloon in Buffalo, I don't advise getting into it unless you've got big bucks, for as Sam says, you can get hit like with a bomba

'He knew it under the title of "Tagliare," but the Sicilians in Buffalo called it Ziginat, not too different from the French name, Ziginette.  [Tagliare in Italian means a Trump card, or a winning card, a card that beats all other cards, as in this case, the dealer's card.]

 
'You used to see it in bars and at bachelor parties (generally called "stags" in Buffalo) and the game could go on for a long time.'

 

 

Zecchinetta

It seems to be a popular betting game with Italian-Americans throughout the States.  An Italian blogger says the game, originally Zecchinetta, is Norman (French) and came to Italy with the Normans. 

The Normans invaded and occupied Sicily.  That might explain why it is so popular with Sicilian-Americans, and why they use a name similar to the French name.

He also notes that some American game sites report that it is a popular Italian card game, but the game appears in none of the recent Italian books on card games.  It seems the game has fallen out of use in Italy, while descendents of Italian immigrants carry on the tradition of their ancestors.

An Italian games site has the rules in Italian, and says in Central Italy, where it can still be found, it is still called Zecchinetta.  The name comes from the mercenary soldiers,  Lanzichenecco, who played it when they came to Italy, working under contract to the Normans.

Oddly, the Italian verb, azeccare, means to guess correctly, or to divine something, and certainly sounds like it comes from Zecchinetta, where the player tries to divine the next card to be exposed. 

Ziginette requires:

  • a dealing box,
  • an Italian 40-card deck,
  • or a modified 52-card deck,
  • betting chips or cash,
  • and two house officials.

Object of the game:

  • to make money by betting that cards dealt from the deck will not match previously dealt cards (bets on a matched card are lost to dealer/banker),
  • and hopefully the designated 'dealer's card' will be matched (then all the bets paid out to punters, and the game/deal ends).

'Matched cards' are removed from the game as the deal progresses.

The game/deal ends when the 'dealer's card' is matched.

The deal rotates among the players.

The payout is 2 to 1 (you double your bet)

The rules in greater detail appear below.

 

 

 

 

 

Ziginette - Zecchinetta : a betting game

Equipment

1) One standard 52-card deck from which all the 8s, 9s, and l0s have been removed, leaving 40 cards.
2) A metal card box that allows only one card to be removed at a time.

Players

Two or more people can play. One person is banker. There are also two house officials. One, the cutter, collects and pays bets for the banker, and takes the house's percentage cut. (The house never banks the game.) The other, the lookout, keeps a watch on proceedings, and transfers dead cards to the discard pile.

Objective

The objective is for a player to bet on a table card that is not matched before the banker's card has been matched. A card is matched, when another card of the same denomination becomes visible at the top of the card box.

Banker

Choice of first banker is by deal — the first ace to appear. The cutter carries out the deal after he has shuffled the cards, and had them cut by any player.

Shuffle and Cut

Any player, other than the banker, cuts the cards. The banker places the deck face up in the card box.

Deal

The banker deals two cards from the box face up onto the table. The next card in the box is now visible; this is the banker's card. If all three cards are of different denominations, players may now bet. If they are not, special rules govem further procedure (see the section on playette).

Opening Bet

Any player, other than the banker, may place a bet on one or both of the table cards.

Betting Limits

The banker decides the minimum and maximum allowable bets, and can alter them at will between stages of play.

Opening Play

The banker takes the banker's card from the box, and places it so that one end rests beneath the card box, but most of it is visible. It stays in this position for the rest of the deal. This exposes the next card in the box. If the card now exposed matches any card on the table (including the banker's card), any bets involved are settled. But if it does not match any card on the table, there is no further action in this turn, unless any player wishes to place a further bet.

Settlement of Bets

If at any time a card exposed in the box matches the banker's card, the banker loses all unsettled bets, i.e., he pays all outstanding bets by players on all table cards. Settlement is at even money — a winning player gets back his stake plus an equal amount from the bank. Play on this deal then ceases, and the bank and deck pass one player to the right. If a card exposed in the box matches a table card on which bets have been placed, these bets are won by the banker, and he continues to operate the bank The house cutter pays out the banker's losses, and collects his winnings for him. He takes a l0% house cut from each bet won by the bank.

Next Turn of Play

If the banker's card has not been matched, then any settlement of bets, and placing of new bets, ends the turn of play. The exposed card is then taken from the card box.

1) If the exposed card has matched a table card, then the exposed card and the table card it matched are now dead (even if the table card had no bets placed on it).

The cutter takes both cards, and places them to one side, out of play. They are dead for the remainder of the deal, as are the other two cards of the same denomination still in the card box. When cards appear in the box that are the same denomination as cards already matched, they are removed and added to the discard pile. The discard pile is kept fanned out, so that the denominations of dead cards can be seen.

2) If the exposed card has not matched a table card, then it is placed face up on the table, alongside the other table cards. It is now available for players to bet on in the usual way at the end of a turn of play, provided that it is not matched immediately by the new exposed card in the box. If it is matched immediately, both it and the matching card are transferred to the discard pile in the usual way, and the other cards of the same denomination are also dead.

Continuation of Play

Play continues in this way until the banker's card is matched. At each turn of play:

1) The top card is removed from the card box.

2) If, on the previous turn, it had matched a table card, it is placed on the discard pile together with the card it matched. If it was the same denomination as a card already matched, it is added to the discard pile. If it had matched neither a table card nor a dead card, it is added to the table cards.

3) If the card now exposed in the box matches a table card, any bets involved are settled. If it matches the banker's card, the banker collects all bets, and the deal ends.

4) If the banker's card has not been matched, players can bet on any card now on the table. This includes any card just added to the table, provided that this card has not been matched immediately by the new card exposed in the box.

Playette

This is the term used, when two cards of the same denomination appear in the opening deal. It is usually ruled no deal. The cards are removed from the box, and reshuffled. Sometimes the rule is that the duplicate cards are doubled up.

Doubling Up — Opening Deal

If two table cards match, they are placed together, and the top card from the box is dealt to fill the empty table position. If a table card and the box card match, the box card is added to the table card's position. In either case, the next card in the box becomes the banker's card.

Doubling Up — Settlement of Bets

When any two cards have been doubled up, then, with all denominations, no bets are settled until three cards of the denomination have appeared. For example, the bank does not win the bet on the 6s until a further 6 has been exposed; the bank does not win the bet on the Queen of Hearts until two further queens have been exposed; the bank does not lose until two further l0s have been exposed.

Tripling

If all three cards of the opening deal are of the same denomination, then (provided that doubling up is allowed), they are all placed together on one of the table hand positions. No decision is reached on any bet, nor on the bank, until four cards of a denomination have been exposed.

Change of Banker

A banker may pass the bank at any time when there are no unsettled bets on the table. When the banker's card is matched, he must pass the bank. All cards are collected, shuffled, and cut, before the new game begins.

From the Games Forum who sourced it: 

From 'The Official World Encyclopedia of Sports and Games'
© Diagram Visual Information Ltd 1979